No matching definitions.

raylib/types

src/raylib/types.tur
defopaque

Color

(Color)

opaque handle to a heap-allocated Raylib Color (r,g,b,a bytes).

defopaque

Vector2

(Vector2)

opaque handle to a heap-allocated Raylib Vector2 (x,y floats).

defopaque

Rectangle

(Rectangle)

opaque handle to a heap-allocated Raylib Rectangle

defopaque

Camera3D

(Camera3D)

opaque handle to a heap-allocated Raylib Camera3D.

defopaque

Camera2D

(Camera2D)

opaque handle to a heap-allocated Raylib Camera2D.

defopaque

Texture2D

(Texture2D)

opaque handle to a heap-allocated Raylib Texture2D (GPU id +

defopaque

Font

(Font)

opaque handle to a heap-allocated Raylib Font (atlas + glyph table).

defopaque

Model

(Model)

opaque handle to a heap-allocated Raylib Model.

defopaque

Mesh

(Mesh)

opaque handle to a heap-allocated Raylib Mesh.

defopaque

Material

(Material)

opaque handle to a heap-allocated Raylib Material.

defopaque

Matrix

(Matrix)

opaque handle to a heap-allocated Raylib Matrix (4x4 transform).